Welcome to the Astral Alignment Universe

Welcome to the Astral Alignment Universe
Astral Alignment
Unofficial Soundtrack
Books by Randall Sharpe
Captured by the galaxy’s most ruthless marauders, a hapless tourist finds herself trapped in the far reaches of space, conscripted to fight or die in Delta Freya’s battle for the genetic purity of mankind.
A brutal training program engineered to weed out the weak, genocidal campaigns against astral beings and aliens, hypnotized comrades who would kill her at the first sign of disloyalty, Stella Summers of Xandar must survive it all, equipped with nothing but a keen eye, a runic data-slate, a talking sword and her wits.
And for the sake of her entire planet, she better be good with that data-slate, because Stella’s wits leave a lot to be desired.

Long before the catastrophic alignment brought astral forces to Earth, our world was haunted by the supernatural and occult. In this installment of the Astral Alignment saga, venture back in time to witness a more magical age when kings, sorcerers and pirates confronted horrors at the edge of reality.
A band of miscreants will forge an unlikely alliance, driven by the promise of buried treasure, but those riches come at the cost of practicing witchcraft. Hunted by the church, they will travel to the lands of a countess with a secret, although her vampiric nature may turn out to be the least of their worries.
Elsewhere in time and space, a young girl seeks to understand her affinity with the dead. She will have little time to master her shamanic gifts, however, because an ancient monster seeks to drown her forgotten village and to consume the ethereal beings she calls friends.
Further back still, the legendary Hermes Trismegistus seeks forbidden knowledge of alchemy, hidden in the lands of a half-human tyrant. None will equal his mastery of the arcane until the advent of Merlin himself, whose tale is but one of many in the lost kingdom of Camelot.
Finally, return to a world of plunder and piracy in the alternate reality of Theia, where a young man from Earth and his divine companion work to thwart a traitorous church, whose ambitions may condemn not only their planet, but the entire universe that the traveler has come to call home.


Heaven can be a dangerous place, especially if you’re a stubborn atheist with a tendency to run your mouth. Cinder fits nicely into that description, and a life of bouncing between foster families hasn’t endeared her to authority. So, when the Astral Alignment leaves her dismembered on a battlefield, the tempermental ghost girl brings some baggage to the pearly gates. That might’ve been okay on its own, but the land of love and light beyond death isn’t exactly what it seems.
Mysterious elders govern the souls of mankind, fanatical spirit guides demand eternal sacrifice in the name of advancing consciousness, and souls that don’t conform are unmade in the cleansing fires of creation. Betrayal from friends, family and her own ethereal protector may push Cinder to the brink, and in her desperate fight to keep her identity intact, she’ll have to brave the depths of damnation itself.
Revisit planet Earth in its final days, when horrors from between dimensions rampage across the ruins of society. Abandoned by their leaders and governments for a distant colony in space, human survivors must turn to roving warlords or grow strong enough to stay alive on their own.
Among the unlikely heroes of armageddon is Raven Wilson, an average girl with a suspicious aversion to sunlight. When San Fransisco is plunged into darkness by her demonic little siblings, Ray must lead her followers to a safe corner of the astral plane. Nowhere is truly safe though, and a killer lurks in their midst.
Meanwhile, Josiah Powers leads thousands across the United States, lured by remnants of civilization to the west. Faced with vicious monsters and ruthless marauders, a risky shortcut puts them in the path of a familiar face. Clover Fields is fighting the ancients, corrupt factions and Totem’s insidious curse. Refusing to be a pawn of the wild gods, Clover finds help from an unlikely ally and a long-forgotten family.
Clover’s war is not without casualties though, and a traitorous bargain sends Morgana Le Fey home with many regrets. Seeking redemption, she finds herself caring for a broken child while traversing the wasteland. They are bound for the Atlantic coast, but across that very sea, a new story unfolds. Grad student Zuri Miller has been conscripted by a Nigerian mercenary after the apocalypse derailed their respective plans. Traveling with the Darkwing Brigade, she must become his conscience as they battle an alien force.


Four elven tribes maintain the cycle of seasons, migrating eternally across their mythical world of Alfheim. It is a thankless, yet sacred duty that none have blasphemed for thousands of years, but unfortunately, some new arrivals never did get the message. Faced with the total destruction of their homeworld, humans have come to Alfheim and built Exodus Landing, a small city on a mound that dares to claim permanence in an ever-changing world.
Among its inhabitants are the swashbuckling swordswoman Vimana Icke, Quentin Marshal, the last apprentice of literal technology wizards, and Sylvia, a rogue member of the spring tribe. Together with their friends, relatives and a few technomagickal abominations, they must run a gauntlet of increasingly deadly seasons to survive their first year in Alfheim. Bloodthirsty fairies, imperial tyranny, unrequited love and an army of the undead all threaten Exodus Landing, and that’s if the humans don’t starve right away.
The spring tribe is wary of them, the summer empire would conquer them, the raiders of autumn would eat them alive and the unliving horrors of winter want to wipe them out once and for all. It’s not ideal, but Vim, the technomancer and her flower-eating elf friend might just make it work, and maybe they’ll live to see another year.
Few remember the antediluvian age since Earth’s final destruction, and fewer still recall the Elders who shaped galaxies from a sleeping god’s dream, but a forgotten world and a distant star take center stage in this two-part installment of the Astral Alignment universe, brought to you by the Historium Majoris.
In Lost World, the mad champion of Atlantis ventures out in search of an artifact to glorify his king. Yet, a young martian must keep it to save her dying race. At the same time, a tribal princess of Lemuria seeks allies against monsters from her homeland. She alone will plunge the ancient empires into war, but it is the brutal Atlantean who may see whole nations perish. He seeks the Staff of Hermes, a relic to reshape reality itself, and only an emotionless, unfeeling girl is there to stand in his way.
Elsewhere in the far-distant future, Arcturus is invaded by a machine that devours worlds. Fashioned by the Elder Race at the dawn of creation, Inquisitor is a probe sent to learn all that it can from the future. Whole planets will die in its crusade for knowledge, and the arcturians may be ill-equipped to vanquish such a powerful abomination. Indeed, their enlightened, tyrannical rulers in the Pleiades might rather let the whole species perish. And, failing that, they may finish Inquisitor’s work on their own.


Quantum jumping is the latest online trend, but it isn’t one for the faint of heart. After an attempt to reach the fabled academy of wizards goes awry, a young man finds himself transported to the treacherous world of Theia in a universe parallel to our own. He carries with him the divine essence, a relic so rare that dark forces will travel across galaxies to claim it, and Theia already has no shortage of evil.
Parasitic reptilians, fallen angels and a sinister shapeshifter all seek to claim this prize, and the errant internet dweller must protect it at all costs. With the help of a seafaring crew, a wish-granting artifact and the planet herself, who also happens to be his girlfriend, this visitor will do just that. And maybe, just maybe, he can avoid meeting a gruesome death along the way.
Earth has been destroyed, torn apart by the malignant powers of the astral plane. Still, mankind persists on worlds throughout the cosmos. Chief among them is Neuarden, where humans have advanced and surpassed the heights of their ancestors. Ruled by the theocratic greed of the Interfaith Ecclesiarchy, it is a utopian dream of vice and excess, where flesh can be molded into any shape one desires. Yet, this dream may soon become a nightmare. Alien creatures rally to retake their native home, and forgotten horrors stir in nameless ruins. A dark god seeks to bring the system to its knees, and an ancient secret lies waiting beneath Neuarden’s pristine surface. There are no heroes in this corrupt corner of space, only a few desperate beings who will decide the fate of billions.
An alien lost in time, charged with reuniting his people and reclaiming their wondrous creations. A companion mechanoid, ill-prepared for the cosmic burden soon to fall upon her synthetic shoulders. A wealthy hacker, doomed to unleash death upon her home. A soldier, soon to be a peacemaker as a new enemy scours the system of life. A cargo-runner moving valuable secrets across the dark expanse of space, and finally a damned professor, who may reveal a secret so terrible that an entire system dies out.
Regardless of their actions, the humans and their precursors around the Pioneer’s star are set to witness the beginning of a new age.


Planet Earth has been destroyed. Torn apart by forces from beyond the thin veil of physical reality, its broken pieces litter the system, but humanity lives on. Scattered across space and the wild currents of the astral plane, new civilizations emerge across a million worlds. These are but a few of their stories.
Shortly after the Alignment scatters mankind, Clover of the forestrunners continues her holy crusade at the behest of her gods. In the face of their schemes and betrayal, however, she may be unable to protect the ones who she cares for most of all. On the opposite end of the galaxy, a young boy must solve a mystery of cosmic proportions, and warn his parents before their burgeoning colony is swept from the surface of a barren world. Elsewhere, an ancient king finds that he might not be qualified to rule modern subjects, but rises nonetheless when a sinister warlock threatens his people.
Centuries later, return to Sol to see our home system a battlefield. A forgotten colony has risen to claim the planets for themselves, struggling for dominance against an immortal enemy at the edge of space. Venture to a dark city where monsters, sorcerers and demons roam among men, and a darker one yet where vampires enslave the living, and vicious lycanthropes stand as the sole protectors of humanity. Finally, in the far future, the lost kingdom of Atlantis has been reborn through the efforts of enlightened souls, but seeking wisdom may come at a terrible price. Ancient ruins on a dead world hold secrets not meant to be known, and inside something terrible waits to be unleashed.
Among the myriad worlds settled by humanity after the Earth’s destruction, a sunless kingdom has thrived in relative peace. Isolated for centuries, modernity has been forgotten in favor of a more rustic way of life. Not all is as it seems though, as a malignant entity invades the twilit kingdom, intent on resurrecting long-defeated monsters and finishing what the alignment started, the utter annihilation of mankind. Caught unprepared, only a few unlikely souls stand between their people and the Crawling Chaos.
A clever illusionist, mentored by a wizened wizard.
A devoted heretic, marked for death by the nefarious Inquisition.
Two thieves, whose quest to free their mother from slavery becomes one to escape certain doom.
A lecherous royal, more at home in a stranger’s bed than on her throne.
With their world on the brink of a second apocalypse, these few might just prove to be the salvation of their kingdom.


Supernatural horrors haunt the Earth as it approaches its apocalyptic collision with the astral plane in this ten-part anthology, the second installment in the Astral Alignment saga.
In rural Montana, a teenage girl destined for greatness is hunted by a precognitive sasquatch, while her father confronts the ghosts of his past, in a quite literal sense of the term.
Meanwhile, two best friends battle an army of lake monsters, fanatical cultists, and the sinister Delta Freya. Along the way, the pair befriend a self-proclaimed superhero, and a mysterious entity that offers one of them power at a terrible price.
Elsewhere, a San Francisco vampire finds that her own kind may be less than desirable company, as her lawyer employs blackmail to force her into the local coven. This, on account of felony charges pressed by a seventh-dimensional guru, who later casts aside his physical form to seek wisdom in the swirling chaos of the aether.
Then, as a consequence of his transcendent meddling, a certain legendary king reappears on the British Isles, just in time to thwart the plots of an alien sorceress.
Finally, a rideshare driver has a chance encounter with a deranged alien abductee. After her plot to steal from the lunatic is realized, research into his ravings earns her fame as a renowned conspiracy theorist. So renowned that she winds up kidnapped by Delta Freya and held hostage on a submarine, where she is forced to lead a perilous expedition into the Earth’s hidden underground world.
Our world collides with a strange and unforgiving dimension in this two-part novel, the first in an all new science-fantasy horror series.
In Forestrunner, a woman awakens on a mysterious, alien world where humans are prey to grotesque monstrosities. Injured, mutated and mysteriously deprived of her memories, she will master an array of martial and psychic disciplines, find love among the natives, and rise to lead them under the guidance of their gods, an eldritch pantheon whose motives may go far beyond mere freedom for humanity.
Back on earth, Alignment follows the actions of a government operative who leaves a powerful grimoire in the hands of a cult. Bent on revenge against its leader, an estranged father abducts his autistic son, hoping to exploit the latent powers the boy has yet to discover. Years later, as those powers awaken, he will find himself in the midst of the Astral Alignment, an apocalyptic event that threatens to rip the very planet apart.
